It also reinforces the idea that death is a natural and sometimes even cathartic part of life, no matter how you get there. But it’s how Spiritfarer treats the processing and acceptance of unresolved grief as a necessary step to moving on that makes the ending to these stories feel a little less tragic. Yes, many of these stories have moments that are especially sad, and some are even triggering, dealing with themes of depression, loss related to disease, and even suicide. When a spirit is ready to move on, Stella brings them to the Everdoor, a portal to the afterlife where they can finally pass on. Helping these spirits means forging bonds with and supporting them as they find closure, and that includes processing some of the darkest moments of their life. It takes inspiration from Greek mythology, placing you in the shoes of a charming girl named Stella who takes over Charon’s role as “the ferrymaster to the deceased”, or the “Spiritfarer.” She inherits Charon’s ship and sails the world in search of spirits in need of help with their transition to the afterlife. That might sound grim but the way death is handled in Spiritfarer isn’t the depressing affair I’ve grown accustomed to seeing in games, movies, and other forms of media. What wasn’t so apparent to me was how it would, in its own small way, help me process the loss of my grandmother. When I first saw Spiritfarer, I was immediately captivated by its vibrant, hand-drawn visuals and unusual premise: “A cozy management game about death.” As someone who’s invested an embarrassing amount of time into management sims and has an unusual preoccupation with death, it didn’t surprise me that Spiritfarer landed right at the top of the list of games I wanted to play.
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